An itch io user takes many first places in the leaderboard!
Roboden » Devlog



The player with S266 nicknames blasted through the leaderboard! For a long time, the Steam platform held all of the top places, but not anymore.
https://roboden-game.github.io/leaderboard/?mode=blitz#S266 https://roboden-game.github.io/leaderboard/?mode=arena#S266 https://roboden-game.github.io/leaderboard/?mode=inf_arena#S266
An itch.io platform conquers 3/5 modes! Well done!
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Roboden
An indirect control real-time strategy game about robot colonies
Status | Released |
Authors | Iskander (quasilyte), shooQrow |
Genre | Strategy |
Tags | 2D, Meaningful Choices, Open Source, Pixel Art, Real time strategy, Retro, Robots, Singleplayer, Space |
Languages | English, Russian |
Accessibility | Interactive tutorial |
More posts
- Snowfall UpdateDec 22, 2023
- The Widest UpdateNov 22, 2023
- Roboden is back on itch!Nov 02, 2023
Comments
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The leaderboard links all got munged into one monster link by the itch.io markdown processor; try using [anchor](URL) syntax, or including more whitespace than one newline between each link and the next.
I tested in this comment, and it looks like either two newlines (so there is an entire blank line) or a single space is enough for the processor to create separate links.
Thank you. I used the markdown link syntax. :)
What is even more inspiring is that they used a “build” that was not considered meta. I kinda see what they did there: they covered many tier 3 recipes, meaning their fleet has a very good late-game potential, although getting evolution points to quickly promote them would be impossible, I think. Perhaps they found out a good trick to play around that. Maybe at some point, they maxed the evolution rate priority (coupled with blue drones that boost it as well)? Interesting…