I found the card mechanics self-explanatory, although some people might be confused or frustrated by it. The mouseover tooltips are good.
One decision I found somewhat questionable was that you include “Change Units” for reallocating the soldiers after you’ve seen who your opponents will be, although you don’t have anything equivalent for the card selection; the player simply goes through with whatever is dealt and deals with the loss if it happens. One idea for improving this situation could be some cost to redraw after viewing the territory, if you have cash leftover after troop selection.
The “change units” option was added near the deadline as my friend pointed out that there is a high change of soft-locking the player without it (as they might make a big mistake, forcing them to start the game over again). Since it’s just a little jam game, I though it’s easy for me to allow a 1-level re-roll.
The card selection is awkward. :D
The closest thing to a card re-roll is “surrender” during the battle, “retry” after you won the battle and “continue” after you lost the battle.
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Congratulations on publishing your Jam prototype!
I found the card mechanics self-explanatory, although some people might be confused or frustrated by it. The mouseover tooltips are good.
One decision I found somewhat questionable was that you include “Change Units” for reallocating the soldiers after you’ve seen who your opponents will be, although you don’t have anything equivalent for the card selection; the player simply goes through with whatever is dealt and deals with the loss if it happens. One idea for improving this situation could be some cost to redraw after viewing the territory, if you have cash leftover after troop selection.
Thank you for playing and providing the feedback!
The “change units” option was added near the deadline as my friend pointed out that there is a high change of soft-locking the player without it (as they might make a big mistake, forcing them to start the game over again). Since it’s just a little jam game, I though it’s easy for me to allow a 1-level re-roll.
The card selection is awkward. :D The closest thing to a card re-roll is “surrender” during the battle, “retry” after you won the battle and “continue” after you lost the battle.