This game is a submission for Ludum Dare 56. View all gamesView submission

NebuLeet Troopers is an autobattler with a tactical twist.


https://ldjam.com/events/ludum-dare/56/$401874

How to play:

  • Select tactical cards to get an advantage (hover to learn about their effects)
  • Deploy your units wisely so that you can utilize the landscape
  • Buy new units that will complement your tactical needs
  • This is partially a puzzle, some battles have a simple "solution"

Tactical cards:

  • Applied one at a time (during a combat phase/turn) change
  • Enemy uses cards too
  • A card usually lasts for 1 phase, some cards last for 2
  • Cards can tell units what to do (guard, attack, take cover, etc.)
  • Some cards give passive bonuses for the phase duration
  • Some cards affect only your units, other the entire map (Mod cards)

Landscape overview:

  • Plains do not have any effects
  • Forests grant significant defense boost to infantry and Hunters
  • Forests decrease movement speed and defense of tanks
  • Mountains decrease movement speed and defense of most units
  • Only Hunters can benefit from traversing Mountains

In order to complete the game, you must master all of these:

  • Card picking, counter-picking
  • Deploying units in the best spots
  • Buying units that are more suitable for the level

If you made a mistake, use "Change Units" button to redo the last shop visit.

I'm planning to incorporate this game's idea into my another game, NebuLeet.

Updated 1 day ago
Published 3 days ago
StatusPrototype
PlatformsHTML5
AuthorIskander (quasilyte)
GenreStrategy
Tags2D, Ludum Dare 56, Pixel Art, Retro, Tactical
LinksLudum Dare

Comments

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(+1)

Congratulations on publishing your Jam prototype!

I found the card mechanics self-explanatory, although some people might be confused or frustrated by it. The mouseover tooltips are good.

One decision I found somewhat questionable was that you include “Change Units” for reallocating the soldiers after you’ve seen who your opponents will be, although you don’t have anything equivalent for the card selection; the player simply goes through with whatever is dealt and deals with the loss if it happens. One idea for improving this situation could be some cost to redraw after viewing the territory, if you have cash leftover after troop selection.

(1 edit)

Thank you for playing and providing the feedback!

The “change units” option was added near the deadline as my friend pointed out that there is a high change of soft-locking the player without it (as they might make a big mistake, forcing them to start the game over again). Since it’s just a little jam game, I though it’s easy for me to allow a 1-level re-roll.

The card selection is awkward. :D The closest thing to a card re-roll is “surrender” during the battle, “retry” after you won the battle and “continue” after you lost the battle.