CaveBots
CaveBots is an RTS where you build your base and repel the attacks. It's an indirect-control game: your units are automated; you can only control the flagship.
Quick how to:
- Start by digging a green block with a Harvester in it
- Find a hard terrain block and dig it
- Build a Generator on that hard terrain block
- Try to get a Patrol bot or build a Turret to defend yourself
- It's free sailing from here
This game is a LD54 jam submission. The source code can be found on the GitHub.
The game gives you detailed tooltips about many things. If in doubt, hover over anything.
Controls:
- Use the mouse or arrow keys to pan the camera
- Q, W, E, R - activate the prompted action (construct building, order unit)
- Left mouse click - dig (when hovering on a mountain)
- Right mouse click - move
Resources:
Resource | Functionality | How to get |
Energy | Needed to dig; units have energy upkeep | Build Generators |
Iron | Needed for drones production and some buildings | Harvest iron deposits |
Stone | Needed for buildings | Dig |
Units:
Bot | Functionality | How to get |
Core | You lose if it's destroyed. It can dig | It's unique |
Harvester bot | Collects iron. Can deliver to Core or Smelter | Produce/excavate |
Patrol bot | A combat bot that patrols the base. It's cheap | Produce/excavate |
Vanguard bot | A combat bot that follows the Core | Produce/excavate |
Titan bot | A powerful bot that attacks enemy base | Produce/excavate |
Repair bot | A bot that repairs damaged units | Excavate (rare) |
Generator bot | Passively generates energy | Excavate (rare) |
Buildings:
Building | Functionality |
Generator | Passively generates energy |
Smelter | Harvesters will bring iron here |
Factory | Can produce drones |
Barricade | A cheap and primitive way to distract enemies |
Turret | A defensive laser turret. Needs a line of fire |
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.5 out of 5 stars (8 total ratings) |
Author | Iskander (quasilyte) |
Genre | Strategy |
Tags | 2D, Ludum Dare 54, Pixel Art, Real-Time, Robots, Tower Defense |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
Comments
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It was not easy! 🤣
This is some determination right there! In this LD compo build, the main difference between the difficulty levels is an enemy progression.
Easy becomes quite hard on 25-35 minute of the game. So if you didn’t manage to win before that, it’s hell on Earth basically. Therefore, you outdamaged the hard-difficulty waves, which is impressive. This blocking-your-own-troops tactic is interesting.
These difficulties were added in the last minutes to make the default playthrough at least a bit easier. I tested the game on normal all the time and it takes 15-20 minutes to win there. Hard difficulty is ~impossible, but I can get close to the victory. I can beat it on Hard if I cheese the game a bit, but it’s not as interesting. :)
gg
Impressive!
You are impressive! :D
Very fun game ! It reminded me of the good old days of Starcraft 2 mods ! Really very cool ! There is also so much material to take the project further! GG :D
My personal inspiration comes from the game called “What Did I Do to Deserve This, My Lord?”
It’s sad that this game is mostly known in Japan. I played it a ton.
The only downside I had with it is how confusing the mechanics were. It felt like the player didn’t have enough control over the game.
This concept is what i was looking for in tower defense genre! It so inspiring thinking of what it could become outside the jam!
This is very cool game, i got fun in play this! You are genius!
Thank you and you’re welcome. :)
I’m planning to make it a full game once the jam is over and when I’m ready to switch my main project. :)