Astro Heart is an auto battler game where vessels are programmed with a simple visual language.

This game is inspired by a Carnage Heart game.

How to play:

  • Choose suitable equipment for the level at Hardware screen
  • Configure your vessel behavior at Software screen
  • Test your Hardware+Software combo in battle
    • If you win, the level advances
    • If you lose, repeat the steps until your bot wins

Astro Heart is a Ludum Dare 55 prototype that needs to be polished later.
Created in 2 days (LD compo) from scratch.

https://ldjam.com/events/ludum-dare/55/astro-heart

Made with Ebitengine.

Some hints:

  • Hover over any UI element to get tooltips
  • There are 6 levels in total (the final boss is at level 6)
  • You unlock more hardware options with levels
  • Vessels get damaged while flying out-of-bounds
Level 6 is beatable, but it's very tough and it will require some luck. It's intended to be a final challenge that allows you to play the game for longer (because the first 5 enemies are not that complicated).

Tools used:

  • MilkyTracker (music)
  • sfxr (sound effects)
  • Aseprite and GIMP
  • VSCodium
  • Ebitengine (game engine for Go)

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